Here’s some stuff I’ve made!
A shader was set up to highlight the areas in black of the hand model when taking damage.
Colors can be changed dynamically.
When one enemy is killed, others of the same type are slowed down, including animations.
GitHub: GameManager.cs
When in range, prompts will always look at the player and disappear when out of range.
GitHub: Interactable.cs
Menu is setup around the actual map, to give players a quick overlook. Movement times can be changed dynamically. To either move faster, slower or have no travel time. Also uses an array of empty game objects, so new locations can be added easily.
GitHub: MenuCameraMoving.cs
Boss will chase down the player once he makes contact and attack when in range. After the attack is over, it’ll continue chasing down the player.
GitHub: MovieBossController.cs
Lasers are raycast, but use a line renderer to make it look like its traveling.
GitHub: FingerGunScript.cs
Projects
A small game I’ve made in my spare time. Only about a minute long at the moment.
Game can downloaded here: https://suiode.itch.io/ghosts-n-goobs
All code and assets can be found here: https://github.com/Suiode/Ghost_mall_FPS
A driving game project I’m working on to deal with tools I don’t use often, like making a 3rd person camera, physics (ragdolls and damage) and adding multiplayer to all of that.
I am a self-taught game developer working with C# in Unity
Some of my favorite games include DOOM 2016/Eternal, Shadow of the Colossus, Fallout 3/New Vegas, Bayonetta, Final Fantasy 10, Red Dead 2, The Division and anything From Software releases.
Currently looking for experience making games in a group setting, but any feedback is greatly appreciated
Let’s get in touch
I am currently available for hire. Let’s get in touch 👇🏽